An interactive text adventure game. Built on the secondWorld platform.
The Game
A very magical place ... forests, caverns, deserts, orks, goblins, spirits, magic phonebooths and ghost trains, lost towns, and haunted houses ... seek treasure and finish at the end of the rainbow
Objective
The objective of dreamTime is to collect 12 treasures and put them into a magic treasure chest. You do this by moving around the dreamTime world, collecting objects, and using them to solve puzzles.
How To Play
You navigate through dreamTime by typing simple verb commands 'get the silver sword', 'go up the stairs', 'take the red ball’. By finding treasure you earn Points. To see what you have, type 'me'. Along the way you need to fight various monsters. Make sure you have a weapon and use commands such as 'fight ork with sword' or 'attack goblin with axe'.
Common Verb Commands
take, get, grab, gather, collect
put, drop, lower, place
look, see, examine, inspect
brief, abridge, abridged, short
verbose, long, wordy
me, inventory, myself
go, walk, run, head, step
jump, leap
push, press, click
close, shut
open, lift, raise
hit, punch, strike, slam, kick, stab, shove
fight, attack, slay, kill
break, smash, shatter, destroy
say, talk, speak, chat, communicate, whisper
ask, question, inquire
yell, scream, shout
The secondWorld (c) framework and Dreamtime were developed by Dirk Koechner.
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